Nocturnal Corruption (Contract)

The Contracts of Nocturnal Corruption permit a changeling to toy with the emotion of disgust.

Taste of Revulsion (•)
The changeling discerns one sentiment of disgust in the subject’s mind or subconscious.
 * Prerequisites: None
 * Cost: 1 Glamour
 * Dice Pool: Wits + Wyrd - subjects Composure
 * Action: Instant
 * Catch: The changeling tastes the subject’s sweat (or other body fluid/excretion) by licking (or sucking) it from the subject’s skin.

Roll Results
 * Dramatic Failure: The changeling immediately vomits, overwhelmed by revulsion. They may not attempt to invoke this clause again for the remainder of the scene.
 * Failure: The character cannot discern what may disgust the subject.
 * Success: The changeling learns one of the subject’s aversions. See the following list of suggested modifiers to determine what this power may reveal.
 * Exceptional Success: Exceptional success in invoking this Contract provides the character with the knowledge of two aversions of the targeted level, or the knowledge that there is only one aversion at that level.

Suggested Modifiers

Heart of Darkness (••)
The character uses their Contract with Night to hide one of their aversions from themself, enabling them to work unhindered by their disgust or the fear it might engender.
 * Prerequisites: Mantle (Moon) • or Court Goodwill (Moon) •••
 * Cost: 1 Glamour
 * Dice Pool: Composure + Medicine + Mantle (Moon)
 * Action: Instant
 * Catch: The character acts with the purpose of using his own lack of disgust to appall an observer.

Roll Results
 * Dramatic Failure: The character is repulsed at even the thought of their aversion. They will react to the source of their disgust as to a Phobia derangement for the remainder of the scene, upgraded to Hysteria if they already suffer from the appropriate Phobia. Should Hysteria already afflict them, they immediately respond as though the source of disgust were present, whether it is or not.
 * Failure: The character fails to repress their disgust.
 * Success: The character is immune to one specified source of disgust (spiders, needles, heights,corpses, etc.) for the rest of the scene. Mundane attempts to shock, sicken, frighten or intimidate them through an appeal to that source automatically fail. Should the changeling suffer from a derangement (phobia, etc.) related to the repressed aversion, they may ignore the derangement while the clause is active. Supernatural attempts to disgust/frighten them with the source of disgust suffer a penalty equal to the number of successes scored in invoking the contract. This clause may be invoked multiple times to ward off a wider range of averse reactions. If the changeling performs any action (related to the repressed aversion) that threatens a drop in Clarity while under the protection of this clause, they wait until after the Contract’s effect subsides to make their degeneration roll(s).
 * Exceptional Success: The protection lasts for up to one full hour, as desired.

Suggested Modifiers

The Watchman Slumbers (•••)
Disgust is a sentinel emotion, guarding the self from contamination. With a tempter’s honeyed tongue, the changeling breaches this emotional defense, temporarily eliminating one of their subject’s aversions just as they might dispel their own.
 * Prerequisites: Mantle (Moon) •• or Court Goodwill (Moon) ••••
 * Cost: 2 Glamour (add 1 Willpower for a supernatural subject)
 * Dice Pool: Manipulation + Persuasion + Mantle (Moon) vs. subject’s Resolve + Wyrd
 * Action: Extended (successes required equal to the subject’s Willpower; each roll represents one minute of conversation with the subject); resistance is reflexive
 * Catch: The subject has recently asked the character to watch over her person or possessions

Roll Results
 * Dramatic Failure: The attempt fails. The subject recognizes the changeling as a devilishly clever manipulator and reacts accordingly.
 * Failure: The character fails to remove the targeted aversion.
 * Success: The changeling makes headway. If their total number of successes equals or exceeds the subject’s Willpower, the changeling displaces one specific aversion from their subject’s mind. The subject is under no compulsion to act in any special way; they merely loses all sense of disgust related to the lost aversion. Eliciting the subject’s participation in previously repugnant behaviors (if sufficiently enticing) usually meets with success. However, the subject may still resist certain actions should they hold to additional guides for appropriate behavior. For example, a subject may lose their aversion to promiscuity but still feel averse to betraying the trust of their spouse, or they may continue to value a religious or moral creed despite the lack of personal emotional investment. Alternatively, the removal of certain aversions (disgust at human remains, for example) may allow the subject to function normally despite appalling/frightening conditions. In circumstances where the subject’s responses are influenced but not exclusively governed by their lack of disgust, their dice pools receive a bonus or penalty, as appropriate, equal to half the changeling’s Wyrd, rounded up. The effects of the clause last for the remainder of the scene. If the subject performs any action related to the lost aversion that threatens a drop in Morality (or comparable trait), they wait until after the Contract’s effect subsides to make their degeneration roll(s). Exposure to the source of previous disgust may bring about a natural permanent loss of the aversion.
 * Exceptional Success: The aversion is removed until the sun next rises.

Suggested Modifiers

Vile Contagion (••••)
Disgust is contagious; one thing may provoke revulsion through its association with another. By relating someone or something to some loathsome quality or act, the changeling may infect individuals or entire crowds with a supernatural aversion to the target.
 * Prerequisites: Mantle (Moon) ••• or Court Goodwill (Moon) •••••
 * Cost: 3 Glamour
 * Dice Pool: Manipulation + Subterfuge + Mantle (Moon) ( - subjects’ highest Composure for any who resist)
 * Action: Extended (one success per subject; each roll represents either five minutes of seemingly idle gossip or one minute of malign rhetoric)
 * Catch: At least one of the intended subjects has just disclosed a strong misgiving regarding the physical or moral cleanliness of someone or something other than the character or their belongings

Roll Results
 * Dramatic Failure: The character does not influence their subjects as desired. Instead, they develop an active sympathy for the intended object of revulsion, and the character is shunned for their bigoted opinions for a full lunar month (-2 to all Social rolls involving any of the intended subjects).
 * Failure: The character fails to infect their listeners with associative disgust for the target.
 * Success: The changeling infects their subjects with an intense temporary aversion to the targeted person, object or concept. Without further stimulus, this Contract provokes only avoidance in those afflicted. Subjects will go to great lengths to avoid contact with the object of revulsion (crossing the street when approached by a targeted person, taking the long way home to avoid a targeted location, and so forth). If directly confronted by the object of their revulsion, subjects must make a successful Resolve + Composure roll, penalized by a number of dice equal to the Mantle (Moon) score of the changeling who invoked Vile Contagion. Succeeding in the Composure roll allows the subject to avoid immediately withdrawing from the target in disgust but does not lift the feeling of revulsion. When appropriate, disgust may turn to fear or wrath as a natural response among individuals prone to those emotions. However, such reactions are not driven by the powers of this Contract. At the Storyteller’s option, attempts to incite violence or fear towards the target may receive a bonus, due to the subjects’ newly acquired loathing. The effects of this clause last until the next sunrise.
 * Exceptional Success: The effects last for a number of days equal to the successes rolled, and a natural aversion may continue after the supernatural effect fades due to the course of everyday events.

Suggested Modifiers

Pallor of the Waning Moon (•••••)
The changeling intensifies the emotions of a person already experiencing revulsion, provoking an acute disgust reaction.
 * Prerequisites: Mantle (Sun) ••••
 * Cost: 3 Glamour + 1 Willpower
 * Dice Pool: Presence + Empathy + Mantle (Moon)
 * Action: Contested; resistance is reflexive.
 * Catch: The subject’s present disgust is the result of exposure to blood or needles.

Roll Results
 * Dramatic Failure: The character fails to affect the subject, but is instead momentarily overcome with wracking nausea, losing their Defense until their next action.
 * Failure: The character fails to intensify their subject’s disgust response.
 * Success: The subject’s emotions break over into a violent bodily response, inducing debilitating lightheadedness and nausea, particularly vomiting, for a number of turns equal to the successes rolled. The subject may take no actions and may not move but retains their Defense. This contract affects only subjects already feeling disgust.
 * Exceptional Success: The subject’s emotion so overwhelms them that they swoons or faints in weakness, losing their Defense along with full or partial consciousness for the Contract’s duration.

Suggested Modifiers